# Define the square size square_size = 50
Create a checkerboard with 8 rows and 8 columns, with alternating black and white squares.
The 916 Checkerboard V1 problem on CodeHS is a popular challenge that requires students to create a checkerboard pattern using code. Here is a fixed solution to the problem:
# Initialize the canvas canvas_width = 400 canvas_height = 400 create_canvas(canvas_width, canvas_height)

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.
916 Checkerboard V1 Codehs Fixed Instant
# Define the square size square_size = 50
Create a checkerboard with 8 rows and 8 columns, with alternating black and white squares. 916 checkerboard v1 codehs fixed
The 916 Checkerboard V1 problem on CodeHS is a popular challenge that requires students to create a checkerboard pattern using code. Here is a fixed solution to the problem: # Define the square size square_size = 50
# Initialize the canvas canvas_width = 400 canvas_height = 400 create_canvas(canvas_width, canvas_height) 916 checkerboard v1 codehs fixed

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.