Hands On Projects For The Linux Graphics Subsystem [UPDATED]

In this project, we will develop a user-space graphics application that uses the Linux graphics subsystem to render graphics.

#include <drm/drm.h>

printk(KERN_INFO "Simple graphics driver exited\n"); Hands On Projects For The Linux Graphics Subsystem

Finally, we will use DRM to render graphics on our device. In this project, we will develop a user-space

To start, we need to understand the basics of DRM, including its architecture and APIs. In this project

struct drm_device *dev;