Op Valoblox Script Gui Top -

-- Fetch and display valuable blocks local valuableBlocks = getValuableBlocks() for i, block in pairs(valuableBlocks) do if i > 10 then break end -- Show top 10 for example

-- Setup GUI local gui = Instance.new("ScreenGui") gui.Name = "ValuableBlocksGUI" gui.Parent = script.Parent -- Assuming script is directly under StarterPlayerScripts or similar op valoblox script gui top

local label = Instance.new("TextLabel") label.Text = block.Part.Name .. " - Value: " .. block.Value label.Size = UDim2.new(1, 0, 0, 20) label.Parent = frame end end -- Fetch and display valuable blocks local valuableBlocks

-- Access parts and calculate their values local function getValuableBlocks() -- Assuming "Value" property on parts signifies their value local parts = game.Workspace:GetDescendants() local valuableBlocks = {} op valoblox script gui top

return valuableBlocks end

-- Fetch and display valuable blocks local valuableBlocks = getValuableBlocks() for i, block in pairs(valuableBlocks) do if i > 10 then break end -- Show top 10 for example

-- Setup GUI local gui = Instance.new("ScreenGui") gui.Name = "ValuableBlocksGUI" gui.Parent = script.Parent -- Assuming script is directly under StarterPlayerScripts or similar

local label = Instance.new("TextLabel") label.Text = block.Part.Name .. " - Value: " .. block.Value label.Size = UDim2.new(1, 0, 0, 20) label.Parent = frame end end

-- Access parts and calculate their values local function getValuableBlocks() -- Assuming "Value" property on parts signifies their value local parts = game.Workspace:GetDescendants() local valuableBlocks = {}

return valuableBlocks end