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By Sid Gaming Fix - Park After Dark V025a

using System.Collections; using System.Collections.Generic; using UnityEngine;

// Guard behavior settings public float scanInterval = 5.0f; public float investigationRange = 5.0f; park after dark v025a by sid gaming fix

private int currentPatrolPoint = 0; private float nextScanTime; using System

"Improved Nighttime Security Patrols"

To develop a feature for "Park After Dark v0.25a by Sid Gaming Fix", I'll need to make some assumptions about the game's mechanics and architecture. Please feel free to provide more context or information about the game and the specific feature you'd like me to develop. public float investigationRange = 5.0f

// Scan surroundings if (Time.time > nextScanTime) { nextScanTime = Time.time + scanInterval; ScanSurroundings(); } }

Enhance the game's nighttime security patrols to make them more realistic and challenging for the player.