Roblox Toy Defense Script Better Apr 2026
-- Enemy classes local Enemy = {} Enemy.__index = Enemy
-- Tower settings towerDamage = 10, towerRange = 100, towerUpgradeCost = 100, roblox toy defense script better
function Tower.new(x, y) local tower = setmetatable({}, Tower) tower.x = x tower.y = y tower.damage = config.towerDamage tower.range = config.towerRange tower.level = 1 return tower end -- Enemy classes local Enemy = {} Enemy
Are you tired of using the same old toy defense script in your Roblox game? Look no further! I've created an improved version with additional features and better performance. towerRange = 100
-- Wave system if game.waveTimer then game.waveTimer = game.waveTimer - dt if game.waveTimer <= 0 then game.wave = game.wave * config.waveIncrease game.waveTimer = config.waveInterval end else game.waveTimer = config.waveInterval end end