The code follows standard Java coding conventions and best practices. The game logic is separated into clear and concise methods, and the code uses meaningful variable names and comments.
// Set up touch screen gesture detector GestureDetector gestureDetector = new GestureDetector(new GestureDetector.GestureListener() { @Override public boolean touchDown(float x, float y, int pointer, int button) { if (x > tomPosition.x && x < tomPosition.x + tomTexture.getWidth() && y > tomPosition.y && y < tomPosition.y + tomTexture.getHeight()) { isTalking = true; tomTalkingSound.play(); } return true; } The code follows standard Java coding conventions and
@Override public void dispose() { batch.dispose(); tomTexture.dispose(); tomTalkingSound.dispose(); tomMeowingSound.dispose(); } } int button) { if (x >
Create a new libGDX project using the official setup tool. Choose "Desktop & Android" as the target platforms. tomPosition.x && x <
batch.begin(); batch.draw(tomTexture, tomPosition.x, tomPosition.y); batch.end();